>>5966
>как это можно обыграть по сети то
Я не знаю, собственно ради этого и создал тред - думал может уже есть какие средства.
>>5961
повреждения очень просто считаются - ровно столько сколько написано плюс модификатор выбранной атаки (указан в карточке персонажа).
еще бывает второе число, как >>5960, но на повреждения не влияет, а только обозначает эффект от атаки - если урон больше или равен этому числу, то применяется критикал.
если так будет понятнее. то вот паста из пдфки с книжкой:
HOW TO PLAY
Each Player must have a book and a Character Sheet to play. Pick a book you want to play. Do the following steps simultaneously with your opponent.
- Exchange books with your opponent, but keep your own Character Sheet.
- Open the book to picture parchment 57. (You see your opponent at Extended Range. At the bottom of the parchment are instructions for your opponent's next move.)
- Read the “Tell Opponent:” instructions to your opponent. (On the first turn you direct each other to: “Do only Extended Range next turn.”)
- From your Character Sheet, choose a maneuver, note the parchment number next to it, and turn in the book to that parchment. (Note,: on the first turn you have been directed to do only Extended Range, so pick from that box only!)
- Tell your opponent the number of the parchment you have just turned to. (Note that it is always an even number and designates a matrix at the bottom of the page.)
- In this matrix, find the even number your opponent gave you in Step 5. Turn to the odd numbered parchment listed beside it. (This is always a picture parchment showing either your opponent's maneuver, or you scoring on them. It will not show if you've been hit; that is shown in your opponent's book.)
- RESULTS
7.1. If the word “SCORE” appears on the picture parchment, you have hit your opponent. Add the number inside the “SCORE” burst to the damage modifier (MOD) found on the Character Sheet by the Maneuver you just did.
7.2. If the result is greater than zero, tell your opponent to subtract that many points of damage from his Character's Body Points (located at the top of the Character Sheet). If the result is zero or less, no damage has been done.
7.3. If there is a second burst on the page (the word “CRITICAL” written in Japanese) and the total result is equal to or greater than this number, a Critical Hit has been made. Read the CRITICAL result as well to your opponent during Step 8.
7.4. If your opponent's Body Points total is now zero or less, they are unconscious and you have won the game. If their Body Point total is -5 or less they have died. Otherwise go to step 8.
8. Read the instructions below the picture to your opponent (i.e. Tell opponent: “Do...”).
9. Return to step 4 and choose your next maneuver, keeping in mind any instructions or restrictions your opponent has read to you.
IMPORTANT!!
Do Extended Range only when you are specifically instructed to do so.
HEIGHT
Before starting each battle, compare your opponent's height to your own Character's height. The taller Character adds +1 to their Orange and Red modifiers, and the shorter Character subtracts -1 fro their Orange modifiers.